![]() I believe this to be the best way to experience SGB games on a 3DS. So, shortly, for anyone who happens to have the same questions as mine: if you want to play Super Game Boy enhanced GB games on your 3DS, go for latest stable of mGBA, Lameboy 0.9 on the DS via TM++ or - if you can make native borders work or want to use custom ones - Gameyob for 3DS. You still won't get the SNES sound samples (you won't in any of these previous ones either) and some of the SGB borders will be cut due to the very low res of the DS, but if you're willing, this is a pretty great way to go. Lastly, Lameboy 0.9 (GB emulator for the DS, available natively in TM++) runs the game pretty much perfect. Nevertheless, the games appear colored like they should, and performance is pretty great - even moreso than mGBA, maybe, despite coming across a known glitch in DK94 where a box doesn't show up properly after clearing a level. I don't know why my Gameyob didn't show up the borders like it should, and even after checking out some threads here and on github, I'm still not sure what happened, as SGB borders are turned to on. Performance is pretty good, minus a small hiccup and audio glitch here and there. After installing the last stable version (0.7.3) Super Game Boy support was working right out of the bat. ![]() After an ungodly amount of time, I discovered what was wrong: I had installed an mGBA version that was found on the nightlies thread, but turns out that was outdated.
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